Integrate Indoor Maps

The HERE Indoor Map feature provides the possibility to load, show and interact with private venues on the map.

It provides a wealth of hyperlocal information about indoor spaces, including building geometry and points of interest, spanning across multiple floors. HERE has mapped thousands of buildings globally, including, shopping malls, airports, train stations, parking garages, corporate campuses, factories, warehouses and many other types of buildings.


If you are a venue owner and are interested in leveraging HERE Indoor Map with the HERE SDK, contact us at:

Screenshot: Showing an airport venue with a customized floor switcher.

Note that as of now the HERE SDK provides only support for private venues: This means, that your venue data will be shown only in your app. By default, no venues are visible on the map. Each of your venues will get a uniquie venue ID that is tied to your HERE SDK credentials.

Initialize the VenueEngine

Before you start using the Indoor Map API, the VenueEngine instance should be created and started. This can be done after a map initialization. The best point to create the VenueEngine is after the map loads a scene.

private void loadMapScene() {
    // Load a scene from the HERE SDK to render the map with a map scheme.
    mapView.getMapScene().loadScene(MapScheme.NORMAL_DAY, mapError -> {
        if (mapError == null) {
            // Hide an extruded buildings layer, so it will not overlaps with venues.

            // Create a venue engine object. Once an initialization is done, the callback
            // will be called.
            venueEngine = new VenueEngine(this ::onVenueEngineInitCompleted);
        } else {
            Log.d(TAG, "Loading map failed: mapError: " +;

Once the VenueEngine is initialized, a callback will be called. From this point, there is access to the VenueService and the VenueMap. A VenueService is used for loading venues and a VenueMap controls the venues on the map. Inside the callback, all needed listeners can be added. Afterwards, the VenueEngine needs to be started.

private void onVenueEngineInitCompleted() {
    // Get VenueService and VenueMap objects.
    VenueService service = venueEngine.getVenueService();
    VenueMap venueMap = venueEngine.getVenueMap();

    // Add needed listeners.

    // Start VenueEngine. Once authentication is done, the authentication callback
    // will be triggered. After, VenueEngine will start VenueService. Once VenueService
    // is initialized, VenueServiceListener.onInitializationCompleted method will be called.
    venueEngine.start((authenticationError, authenticationData) -> {
        if (authenticationError != null) {
            Log.e(TAG, "Failed to authenticate, reason: " + authenticationError.value);

After the VenueEngine is started, it authenticates using the current credentials. If authentication is successful, the VenueEngine will start the VenueService. Once the VenueService is initialized, the VenueServiceListener.onInitializationCompleted() method will be called.

// Listener for the VenueService event.
private final VenueServiceListener serviceListener = new VenueServiceListener() {
    public void onInitializationCompleted(@NonNull VenueServiceInitStatus result) {
        if (result == VenueServiceInitStatus.ONLINE_SUCCESS) {
            Log.d(TAG, "VenueService initialization is successful.");
        } else {
            Log.e(TAG, "Failed to initialize venue service.");

    public void onVenueServiceStopped() {}

Load and Show a Venue

The Indoor Map API allows to load and visualize venues by ID's. You should know the venue ID's available for the current credentials beforehand. There are several ways to load and visualize the venues. In the VenueService there is a method to start a new venues loading queue:


Also, there is a method to add a venue ID to the existing loading queue:


A VenueMap has two methods to add a venue to the map: selectVenueAsync() and addVenueAsync(). Both methods use getVenueService().addVenueToLoad() to load the venue by ID and then add it to the map. The method selectVenueAsync() also selects the venue.


Once the venue is loaded, the VenueService calls the VenueListener.onGetVenueCompleted() method.

// Listener for the venue loading event
private final VenueListener venueListener = (venueId, venueModel, online, venueStyle) -> {
    if (venueModel == null) {
        Log.e(TAG, "Failed to load the venue: " + venueId);

If the venue is loaded successfully, in case of the method addVenueAsync(), only the VenueLifecycleListener.onVenueAdded() method will be triggered. In case of the method selectVenueAsync(), VenueSelectionListener.onSelectedVenueChanged() method will be triggered as well.

// Listener for the venue selection event.
private final VenueSelectionListener venueSelectionListener =
    (deselectedVenue, selectedVenue) -> {
        if (selectedVenue != null) {
            // Move camera to the selected venue.
            GeoCoordinates venueCenter = selectedVenue.getVenueModel().getCenter();
            final double distanceInMeters = 500;
                    new GeoCoordinates(venueCenter.latitude, venueCenter.longitude),

A Venue can be removed from the VenueMap. In this case, the VenueLifecycleListener.onVenueRemoved() method will be triggered.


Select Venue Drawings and Levels

A Venue object allows to control a state of the venue.

The methods getSelectedDrawing() and setSelectedDrawing() allow to get and set a drawing which will be visible on the map. If a new drawing is selected, the VenueDrawingSelectionListener.onDrawingSelected() method will be triggered. See an example of how to select a drawing when an item is clicked in a ListView:

public void onItemClick(AdapterView<?> parent, final View view, int position, long id) {
    VenueModel venueModel = venue.getVenueModel();
    // Set the selected drawing when a user clicks on the item in the list.

The methods getSelectedLevelIndex() and setSelectedLevelIndex() allows you to get and set a level based on the location in the list of levels. If a new level is selected, the VenueLevelSelectionListener.onLevelSelected() method will be triggered. See an example of how to select a level based on a reversed levels list from ListView:

listView.setOnItemClickListener((parent, view, position, id) -> {
    if (venueMap.getSelectedVenue() != null) {
        // Revers an index, as levels in LevelSwitcher appear in a different order
        venueMap.getSelectedVenue().setSelectedLevelIndex(maxLevelIndex - position);

A full example of the UI switchers to control drawings and levels is available in the indoor-map example app you can find on GitHub.

Customize the Style of a Venue

It is possible to change the visual style of the VenueGeometry objects. Geometry style and/or label style objects need to be created and provided to the Venue.setCustomStyle() method.

private final VenueGeometryStyle geometryStyle = new VenueGeometryStyle(
private final VenueLabelStyle labelStyle = new VenueLabelStyle(
ArrayList<VenueGeometry> geometries =
        new ArrayList<>(Collections.singletonList(geometry));
venue.setCustomStyle(geometries, geometryStyle, labelStyle);

Handle Tap Gestures on a Venue

You can select a venue object by performing a tap gesture on it. First, set the tap listener:


Inside the tap listener, you can use the tapped geographic coordinates as parameter for the VenueMap.getGeometry() and VenueMap.getVenue() methods:

private final TapListener tapListener = origin -> {

    // Get geo position of the tap.
    GeoCoordinates position = mapView.viewToGeoCoordinates(origin);
    if (position == null) {

    VenueMap venueMap = venueEngine.getVenueMap();
    // Get VenueGeometry under the tapped position.
    VenueGeometry geometry = venueMap.getGeometry(position);

    if (geometry != null) {
        // If there is a geometry, put a marker on top of it.
        marker = new MapMarker(position, markerImage, new Anchor2D(0.5f, 1f));
    } else {
        // If no geometry was tapped, check if there is a not-selected venue under
        // the tapped position. If there is one, select it.
        Venue venue = venueMap.getVenue(position);
        if (venue != null) {

private void deselectGeometry() {
    // If marker is already on the screen, remove it.
    if (marker != null) {

It is good practice to deselect the tapped geometry when the selected venue, drawing or level has changed:

private final VenueSelectionListener venueSelectionListener =
        (deselectedController, selectedController) -> deselectGeometry();

private final VenueDrawingSelectionListener drawingSelectionListener =
        (venue, deselectedController, selectedController) -> deselectGeometry();

private final VenueLevelSelectionListener levelChangeListener =
        (venue, drawing, oldLevel, newLevel) -> deselectGeometry();

void setVenueMap(VenueMap venueMap) {
    if (this.venueMap == venueMap) {

    // Remove old venue map listeners.
    this.venueMap = venueMap;

    if (this.venueMap != null) {

private void removeListeners() {

    if (this.venueMap != null) {

A full example of the usage of the map tap event with venues is available in the indoor-map example app you can find on GitHub.

Indoor Routing

The HERE Indoor Routing API (beta) allows calculating routes inside venues. From outside to a position inside a venue, from a position inside a venue to outside. API also allows showing the result routes on the map.

Screenshot: Showing an airport venue with an indoor route inside it.

Note: This feature is in beta state and thus there can be bugs and unexpected behavior. Related APIs may change for new releases without a deprecation process. Currently, the indoor route calculation may not be accurate. For example, a pedestrian end user might be routed via a vehicle access and route or similar. Therefore end users must use this feature with caution and always be aware of the surroundings. The signs and instructions given at the premises must be observed. You are required to inform the end user about this in an appropriate manner, whether in the UI of your application, your end user terms or similar.

To calculate indoor routes and render them on the map, we need to initialize IndoorRoutingEngine, IndoorRoutingController, IndoorRouteOptions and IndoorRouteStyle objects inside a new class which will control indoor routing API and UI related to it:

public class IndoorRoutingUIController implements LongPressListener {
    private IndoorRoutingEngine engine;
    private IndoorRoutingController controller;
    private final IndoorRouteOptions routeOptions = new IndoorRouteOptions();
    private final IndoorRouteStyle routeStyle = new IndoorRouteStyle();

    public IndoorRoutingUIController(
            VenueEngine venueEngine,
            MapView mapView,
            View indoorRoutingLayout,
            View indoorRoutingButton) {
        // Initialize IndoorRoutingEngine to be able to calculate indoor routes.
        engine = new IndoorRoutingEngine(venueEngine.getVenueService());
        // Initialize IndoorRoutingController to be able to display indoor routes on the map.
        controller = new IndoorRoutingController(venueMap, mapView.getMapScene());

A start and destination point can be created by listening for the tap and long press events, for example:

// Handle the long press events.
public void onLongPress(@NonNull final GestureState state, @NonNull final Point2D origin) {
    if (!visible || state != GestureState.END) {
    IndoorWaypoint waypoint = getIndoorWaypoint(origin);
    if (waypoint != null) {
        // Set a start waypoint.
        startWaypoint = waypoint;

// Handle the tap events.
public void onTap(@NonNull final Point2D origin) {
    IndoorWaypoint waypoint = getIndoorWaypoint(origin);
    if (visible && waypoint != null) {
        // Set a destination waypoint.
        destinationWaypoint = waypoint;

Check if the tap point is inside or outside a venue to find the type of IndoorWaypoint object to create:

// Create an indoor waypoint based on the tap point on the map.
private @Nullable IndoorWaypoint getIndoorWaypoint(@NonNull final Point2D origin) {
    GeoCoordinates position = mapView.viewToGeoCoordinates(origin);
    if (position != null) {
        // Check if the is a venue in the tap position.
        Venue venue = venueMap.getVenue(position);
        if (venue != null) {
            VenueModel venueModel = venue.getVenueModel();
            Venue selectedVenue = venueMap.getSelectedVenue();
            if (selectedVenue != null &&
                venueModel.getId() == selectedVenue.getVenueModel().getId()) {
                // If the venue is the selected one, return an indoor waypoint
                // with indoor information.
                return new IndoorWaypoint(
            } else {
                // If the venue is not the selected one, select it.
                return null;

        // If the tap position is outside of any venue, return an indoor waypoint with
        // outdoor information.
        return new IndoorWaypoint(position);

    return null;

Calculate an indoor route using IndoorRoutingEngine.calculateRoute() method. Show the result indoor route with IndoorRoutingController.showRoute() method:

// Calculate an indoor route based on the start and destination waypoints, and
    // the indoor route options.
private void calculateRoute() {
    engine.calculateRoute(startWaypoint, destinationWaypoint, routeOptions, this ::showRoute);

// Show the resulting route.
private void showRoute(
        @Nullable final RoutingError routingError, @Nullable final List<Route> routeList) {
    // Hide the existing route, if any.
    if (routingError == null && routeList != null) {
        Route route = routeList.get(0);
        // Show the resulting route with predefined indoor routing styles.
        controller.showRoute(route, routeStyle);
    } else {
        // Show a toast message in case of error.
        Toast toast = Toast.makeText(
                context, "Failed to calculate the indoor route!", Toast.LENGTH_LONG);;

A full example of IndoorRoutingUIController with a custom indoor route style and the ability to change the indoor route settings through the UI is available in the indoor-map example app you can find on GitHub.

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