Integrate Indoor Maps
The HERE Indoor Map feature provides the possibility to load, show and interact with private venues on the map. For more information about Here Indoor Map, refer to the Introduction to HERE Indoor Map.
Note
If you are a venue owner and are interested in leveraging HERE Indoor Map with the HERE SDK, contact us at: venues.support@here.com.
Screenshot: Showing an airport venue with a customized floor switcher.
Note that as of now the HERE SDK provides only support for private venues: This means, that your venue data will be shown only in your app. By default, no venues are visible on the map. Each of your venues will get a uniquie venue ID that is tied to your HERE SDK credentials.
Initialize the VenueEngine
Before you start using the Indoor Map API, the VenueEngine
instance should be created and started. This can be done after a map initialization. The best point to create the VenueEngine
is after the map loads a scene.
class MyApp extends StatelessWidget {
final VenueEngineState _venueEngineState = VenueEngineState();
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'HERE SDK for Flutter - Venues',
home: Scaffold(
appBar: AppBar(
title: const Text('HERE SDK for Flutter - Venues'),
),
body: Column(children: [
Expanded(
child: Stack(children: <Widget>[
HereMap(onMapCreated: _onMapCreated),
VenueEngineWidget(state: _venueEngineState)
]),
),
]),
),
);
}
void _onMapCreated(HereMapController hereMapController) {
hereMapController.mapScene.loadSceneForMapScheme(MapScheme.normalDay,
(MapError error) {
if (error != null) {
print('Map scene not loaded. MapError: ${error.toString()}');
return;
}
hereMapController.mapScene.setLayerVisibility(
MapSceneLayers.extrudedBuildings, VisibilityState.hidden);
var venueEngine;
try {
venueEngine = VenueEngine(_onVenueEngineCreated);
_venueEngineState.set(hereMapController, venueEngine, _geometryInfoState);
} on InstantiationException catch(e){
print('error caught: $e');
}
});
}
void _onVenueEngineCreated() {
_venueEngineState.onVenueEngineCreated();
}
}
Once the VenueEngine
is initialized, a callback will be called. From this point, there is access to the VenueService
and the VenueMap
. A VenueService
is used for loading venues and a VenueMap
controls the venues on the map. Inside the callback, all needed listeners can be added. Afterwards, the VenueEngine
needs to be started. The platform map catalog HRN
must be set once VenueEngine
is started.
Note
It is required to set a valid HRN value, otherwise the VenueService
will not work - and an error log indicates the missing or invalid HRN value. This link contains more information on how you can get a valid HRN string for your project.
class VenueEngineWidget extends StatefulWidget {
final VenueEngineState state;
VenueEngineWidget({required this.state});
@override
VenueEngineState createState() => state;
}
class VenueEngineState extends State<VenueEngineWidget> {
late VenueServiceListener _serviceListener;
void onVenueEngineCreated() {
var venueMap = venueEngine!.venueMap;
_serviceListener = VenueServiceListenerImpl();
_venueEngine!.venueService.addServiceListener(_serviceListener);
venueEngine!.start(_onAuthCallback);
venueEngine!.venueService.setHrn(HRN);
}
}
After the VenueEngine
is started, it authenticates using the current credentials. If authentication is successful, the VenueEngine
will start the VenueService
. Once the VenueService
is initialized, the VenueServiceListener.onInitializationCompleted()
method will be called.
class VenueServiceListenerImpl extends VenueServiceListener {
@override
onInitializationCompleted(VenueServiceInitStatus result) {
if (result != VenueServiceInitStatus.onlineSuccess) {
print("VenueService failed to initialize!");
}
}
@override
onVenueServiceStopped() {}
}
Load and Show a Venue
The Indoor Map API allows to load and visualize venues by ID's. You should know the venue ID's available for the current credentials beforehand. There are several ways to load and visualize the venues. In the VenueService
there is a method to start a new venues loading queue:
_venueEngine.venueService.startLoading();
Also, there is a method to add a venue ID to the existing loading queue:
_venueEngine.venueService.addVenueToLoad();
A VenueMap
has two methods to add a venue to the map: selectVenueAsync()
and addVenueAsync()
. Both methods use getVenueService().addVenueToLoad()
to load the venue by ID and then add it to the map. The method selectVenueAsync()
also selects the venue.
_venueEngine.venueMap.selectVenueAsync();
_venueEngine.venueMap.addVenueAsync();
A venue can be selected by a provided venue ID:
Container(
padding: EdgeInsets.only(left: 8, right: 8),
child: TextField(
decoration: InputDecoration(
border: InputBorder.none, hintText: 'Enter a venue ID'),
onSubmitted: (text) {
try {
int venueId = int.parse(text);
_venueEngineState.selectVenue(venueId);
} on FormatException catch (_) {
print("Venue ID should be a number!");
}
}),
),
If the venue is loaded successfully, in case of the method addVenueAsync()
, only the VenueLifecycleListener.onVenueAdded()
method will be triggered. In case of the method selectVenueAsync()
, the VenueSelectionListener.onSelectedVenueChanged()
method will be triggered as well.
class VenueSelectionListenerImpl extends VenueSelectionListener {
late VenueEngineState _venueEngineState;
VenueSelectionListenerImpl(VenueEngineState venueEngineState) {
_venueEngineState = venueEngineState;
}
@override
onSelectedVenueChanged(Venue? deselectedVenue, Venue? selectedVenue) {
_venueEngineState.onVenueSelectionChanged(selectedVenue);
}
}
A Venue
can be removed from the VenueMap
. In this case, the VenueLifecycleListener.onVenueRemoved()
method will be triggered.
_venueEngine.venueMap.removeVenue(venue);
Select Venue Drawings and Levels
A Venue
object allows to control a state of the venue.
The property selectedDrawing
allows to get and set a drawing which will be visible on the map. If a new drawing is selected, the VenueDrawingSelectionListener.onDrawingSelected()
method will be triggered. See an example of how to select a drawing when an item is clicked in a ListView
:
Widget _drawingItemBuilder(BuildContext context, VenueDrawing drawing) {
bool isSelectedDrawing = drawing.id == _selectedDrawing!.id;
Property? nameProp = drawing.properties["name"];
return FlatButton(
color: isSelectedDrawing ? Colors.blue : Colors.white,
padding: EdgeInsets.zero,
child: Text(
nameProp != null ? nameProp.asString : "",
textAlign: TextAlign.center,
style: TextStyle(
color: isSelectedDrawing ? Colors.white : Colors.black,
fontWeight: isSelectedDrawing ? FontWeight.bold : FontWeight.normal,
),
),
onPressed: () {
_isOpen = false;
_selectedVenue!.selectedDrawing = drawing;
},
);
}
The properties selectedLevel
and selectedLevelIndex
allow you to get and set a selected level. If a new level is selected, the VenueLevelSelectionListener.onLevelSelected()
method will be triggered. See an example of how to select a level when an item is clicked in a ListView
:
Widget _levelItemBuilder(BuildContext context, VenueLevel level) {
bool isSelectedLevel = level.id == _selectedLevel!.id;
return FlatButton(
color: isSelectedLevel ? Colors.blue : Colors.white,
padding: EdgeInsets.zero,
child: Text(
level.shortName,
textAlign: TextAlign.center,
style: TextStyle(
color: isSelectedLevel ? Colors.white : Colors.black,
fontWeight: isSelectedLevel ? FontWeight.bold : FontWeight.normal,
),
),
onPressed: () {
_selectedVenue!.selectedLevel = level;
},
);
}
A full example of the UI switchers to control drawings and levels is available in the indoor-map example app you can find on GitHub.
Customize the Style of a Venue
It is possible to change the visual style of the VenueGeometry
objects. Geometry style and/or label style objects need to be created and provided to the Venue.setCustomStyle()
method.
final VenueGeometryStyle _geometryStyle =
VenueGeometryStyle(Color.fromARGB(255, 72, 187, 245), Color.fromARGB(255, 30, 170, 235), 1);
final VenueLabelStyle _labelStyle =
VenueLabelStyle(Color.fromARGB(255, 255, 255, 255), Color.fromARGB(255, 0, 130, 195), 1, 28);
_selectedVenue.setCustomStyle([geometry], _geometryStyle, _labelStyle);
Handle Tap Gestures on a Venue
You can select a venue object by performing a tap gesture on it. First, create a tap listener subclass which will put a MapMarker
on top of the selected geometry:
class VenueTapController extends TapListener {
final HereMapController hereMapController;
final VenueMap venueMap;
MapImage? _markerImage;
MapMarker? _marker;
VenueTapController(
{required this.hereMapController,
required this.venueMap}) {
hereMapController.gestures.tapListener = this;
_loadFileAsUint8List('poi.png').then((imagePixelData) => _markerImage =
MapImage.withPixelDataAndImageFormat(imagePixelData, ImageFormat.png));
}
Future<Uint8List> _loadFileAsUint8List(String fileName) async {
ByteData fileData = await rootBundle.load('assets/' + fileName);
return Uint8List.view(fileData.buffer);
}
}
Inside the tap listener, you can use the tapped geographic coordinates as parameter for the VenueMap.getGeometry()
and VenueMap.getVenue()
methods:
@override
onTap(Point2D origin) {
deselectGeometry();
GeoCoordinates? position = hereMapController!.viewToGeoCoordinates(origin);
if (position == null) {
return;
}
VenueGeometry? geometry = venueMap.getGeometry(position);
if (geometry != null) {
_addPOIMapMarker(position);
} else {
Venue? venue = venueMap.getVenue(position);
if (venue != null) {
venueMap.selectedVenue = venue;
}
}
}
void deselectGeometry() {
if (_marker != null) {
hereMapController!.mapScene.removeMapMarker(_marker!);
_marker = null;
}
}
void _addPOIMapMarker(GeoCoordinates geoCoordinates) {
if (_markerImage == null) {
return;
}
Anchor2D anchor2D = Anchor2D.withHorizontalAndVertical(0.5, 1);
_marker = MapMarker.withAnchor(geoCoordinates, _markerImage!, anchor2D);
hereMapController!.mapScene.addMapMarker(_marker!);
}
A full example of the usage of the map tap event with venues is available in the indoor-map example app you can find on GitHub.