Get Started
This guide walks you through the first steps to build apps with the HERE SDK for Flutter. The HERE SDK for Flutter is tailored to bring the best and freshest assets from the HERE platform to your mobile applications.
Before you begin, make sure you have read the following:
Info
In order to start development, you need to get the HERE SDK package. It contains:
- The HERE SDK plugin folder. This includes the HERE SDK binaries.
- Several documentation assets and example apps.
- The HERE_NOTICE files that needs to be included in your app. See our open source notices.
Get the HERE SDK package:
- Register or sign in on the HERE platform portal and download the HERE SDK package: Browse to the edition of your choice and click the Get Now button. Note that the package will download in the background. Be patient, it may take a while.
Depending on your plan the HERE SDK charges based on the number of transactions per month and other parameters such as monthly active users (MAU).
Get Your Credentials
Note
Please contact us to receive access including a set of evaluation credentials. Credentials from the base plan will not work. Note that the Navigate Edition is only available for customers who have signed a commercial contract via the HERE platform portal.
The HERE SDK requires two strings to authenticate your app:
- ACCESS KEY ID (
access_key_id
): A unique ID for your account. - ACCESS KEY SECRET (
access_key_secret
): A secret key, which is shown only once after creation time. Please make sure to note it down before leaving the page.
No other credentials or tokens are needed to use the HERE SDK.
Note
Note that these credentials can be reused for the Lite and Explore Editions regardless of the platform - furthermore, you can use these credentials for more than one app. For example, they will work with all example apps you can find on GitHub. For the Navigate Edition you need to contact your HERE representative to generate a set of evaluation credentials.
When you obtain your credentials, also a here.client.id or an APP ID is shown. These IDs are not needed by the public APIs of the HERE SDK, but they can be useful when contacting the HERE support team. The APP ID is only relevant for the Lite Edition and the Explore Edition and has no use for other editions.
The below section shows how to set the credentials for an app.
Try the Example Apps
The easiest way to get started, is to try one of the example projects that are available for the HERE SDK on on GitHub.
Choose an example of your choice, then inside the example app's folder, open main.dart
and set your credentials (key / secret).
Now add the HERE SDK plugin folder:
- Unzip the downloaded HERE SDK for Flutter package. This folder contains various files including this documentation.
- Inside you will find a TAR file that contains the HERE SDK for Flutter plugin.
- Now unzip the TAR file and rename the folder to 'here_sdk' and place it to the
plugins
folder inside the example app's directory.
Finally, make sure that a device is attached or that an emulator (Android) or simulator (iOS) is running. Execute flutter run
from the directory of the example on your terminal - or run the app from within your IDE.
Feel free to experiment with the code of the examples. You can also follow the guide below to get a more detailed introduction on how to use the HERE SDK to build apps.
Try the Reference Application
A reference application for the HERE SDK for Flutter (Navigate Edition) is available on GitHub: It shows how a complex and release-ready project targeting iOS and Android devices may look like. You can use it as a source of inspiration for your own HERE SDK based projects - in parts or as a whole. Many parts of the app overlap with the Explore Edition - however, guidance requires the Navigate Edition. At the moment, only HERE SDK 4.13.0.0 is supported.
Screenshots from the HERE SDK Reference Application for Flutter.
You can see an overview of the available assets and code snippets in this ref app guide.
Create a New Flutter Project and Show a HERE Map
As a very first step-by-step example, we will develop below a "Hello Map" Flutter application that shows - yes! - a map. If you want to integrate the HERE SDK into an existing application, you can skip this step. No specific SDK code is involved here.
If you are new to Flutter, please follow the guides on flutter.dev to help you get started with the first steps.
Note
The example code for "hello_map" is available from here.
You don't need any advanced Flutter or Android or iOS experience to follow this step-by-step instruction.
For this guide, we have used Android Studio version Dolphin | 2021.3.1 Patch 1 and Xcode version 14.2. In addition, we have used:
Note that all example apps have been also tested with Flutter 3.3.9 and Dart 2.18.5.
Newer versions may also work, but are not guaranteed to work. It is recommended to use the Dart version that is bundled with Flutter.
Note
This guide does not cover changes that might be needed when you are migrating your app from a Flutter version that is older than the minium supported Flutter version 3.3.2. All example apps in this guide are compliant with the Flutter V2 plugin architecture. By default, new app projects created with Android Studio are already ready for V2 plugins when Flutter version 1.12 or higher is used.
Step 1: Create a Flutter Project
To create a new HERE SDK for Flutter project:
First, create a new Flutter project, we have called it "hello_map". Make sure you can run your new Flutter project on an Android and iOS device of your choice to make sure that your Flutter SDK is configured correctly. If it does not work, please refer to the Flutter documentation.
Note
If you don't want to support both platforms, you can skip the steps for either iOS or Android. Note that the HERE SDK for Flutter does not support web and desktop apps.
Step 2: Integrate the HERE SDK into Your App
As soon as you have verified that everything is set up correctly, it's time to integrate the HERE SDK for Flutter.
Note
Note that the HERE SDK is only available as a separate download. Artifactory support is not yet available.
Unzip the downloaded HERE SDK for Flutter package. This package contains various files including this documentation:
- A license file.
- The Developer's Guide.
- The API Reference.
- The Release Notes.
- A TAR file containing the HERE SDK for Flutter plugin. The file is named like this:
here_sdk-<edition>-<version>.release.tar.gz
.
Unzip the TAR file, then rename the folder to here_sdk
. The content of the plugin folder looks similar like below:
Screenshot: The content of the HERE SDK plugin folder.
Now create a plugins
folder inside your project and copy the renamed plugin folder to this new folder. With this, the content of the plugin folder is contained in hello_map/plugins/here_sdk
.
Open the pubspec.yaml
file of your Flutter project and add the path from above to the dependencies
section. If you are not sure where to add this, it should look as follows:
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^0.1.3
# The following adds the HERE SDK for Flutter plugin folder to your application.
here_sdk:
path: plugins/here_sdk
Of course, if you want, you can rename the plugin folder and adjust the path.
If the path is specified correctly, you can execute flutter pub get
from your terminal and the HERE SDK should appear in your project tree. For example, if you are using Android Studio, it will appear under External Libraries -> Flutter Plugins.
After you have executed flutter pub get
(or clicked the respective Pub get button in Android Studio or any other IDE), a new Podfile is created for iOS. Open hello_map/ios/Podfile
and set the platform to the minimum supported iOS version.
Uncomment this line to define a global platform for your project:
platform :ios, '12.4'
Then open hello_map/ios/Runner.xcodeproj
with Xcode and set the deployment target to the same iOS version (via Xcode: General -> Deployment Info -> Target). This step is needed if you want to build your app later on with flutter build ios
from the terminal for release.
Now, adjust the minimum supported Android SDK version. Open /hello_map/android/app/build.gradle
to change the minSdkVersion
to:
minSdkVersion 21
Step 3: Initialize the HERE SDK
The HERE SDK is not initialized automatically any longer. Instead, you can now freely decide at which point in time the HERE SDK should be initialized. Initialization happens synchronously on the main thread and takes around 100 ms.
Info
Tip: In the Key Concepts section you can find more ways to initialize the HERE SDK.
As a pre-requirement on Android devices, you need to disable the InitProvider
and add the following to your AndroidManifest.xml
file inside the application
-tag:
<provider
android:name="com.here.sdk.engine.InitProvider"
android:authorities="com.here.sdk.engine.InitProvider"
android:exported="false"
tools:node="remove" />
For this, you also need to bind the tools
namespace declaration to the manifest
tag as follows:
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.your_domain.your_app">
Note that the InitProvider
is already deprecated to support previous editions of the HERE SDK for a deprecation period until the release of HERE SDK 4.15.0. With the above snippet you explicitly deactivate the auto-initialization of the HERE SDK. If this snippet is missing, the HERE SDK will look for credentials in the manifest file and it will crash when there are no credentials found. With HERE SDK 4.15.0 and beyond, the above snippet is expected to be omitted.
In order to initialize the HERE SDK, execute the following method before you want to use the HERE SDK:
void _initializeHERESDK() async {
SdkContext.init(IsolateOrigin.main);
String accessKeyId = "YOUR_ACCESS_KEY_ID";
String accessKeySecret = "YOUR_ACCESS_KEY_SECRET";
SDKOptions sdkOptions = SDKOptions.withAccessKeySecret(accessKeyId, accessKeySecret);
try {
await SDKNativeEngine.makeSharedInstance(sdkOptions);
} on InstantiationException {
throw Exception("Failed to initialize the HERE SDK.");
}
}
Here you can insert your credentials programmatically. By calling makeSharedInstance()
you initialize all what is needed to use the HERE SDK. The core class of the HERE SDK is called SDKNativeEngine
. Under the hood, this instance is used by any other engine that is offered by the HERE SDK.
Make sure to call this code on the main thread.
Note
If you migrate from an older HERE SDK version, prior to 4.12.1.0, please also remove the credential tags (if any) from the AndroidManifest
file and plist
file.
The HERE SDK requires initialization of its native libraries via SdkContext
, which should happen before your app widget is started. Below we show an example how to call initializeHERESDK()
in the main()
method of a widget - before accessing the MapView
from your layout.
Similarly to initializeHERESDK()
, you can also free resources by disposing the HERE SDK:
void _disposeHERESDK() async {
await SDKNativeEngine.sharedInstance?.dispose();
SdkContext.release();
}
You can call disposeHERESDK()
in the overriden dispose()
method of a stateful widget.
Step 4: Show a HERE Map
Below you can see how to show a HERE map view. Remove all the code from your main.dart
file and replace it with the following:
import 'package:flutter/material.dart';
import 'package:here_sdk/core.dart';
import 'package:here_sdk/core.engine.dart';
import 'package:here_sdk/core.errors.dart';
import 'package:here_sdk/mapview.dart';
void main() async {
_initializeHERESDK();
runApp(MyApp());
}
void _initializeHERESDK() async {
SdkContext.init(IsolateOrigin.main);
String accessKeyId = "YOUR_ACCESS_KEY_ID";
String accessKeySecret = "YOUR_ACCESS_KEY_SECRET";
SDKOptions sdkOptions = SDKOptions.withAccessKeySecret(accessKeyId, accessKeySecret);
try {
await SDKNativeEngine.makeSharedInstance(sdkOptions);
} on InstantiationException {
throw Exception("Failed to initialize the HERE SDK.");
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'HERE SDK for Flutter - Hello Map!',
home: HereMap(onMapCreated: _onMapCreated),
);
}
void _onMapCreated(HereMapController hereMapController) {
hereMapController.mapScene.loadSceneForMapScheme(MapScheme.normalDay, (MapError? error) {
if (error != null) {
print('Map scene not loaded. MapError: ${error.toString()}');
return;
}
const double distanceToEarthInMeters = 8000;
MapMeasure mapMeasureZoom = MapMeasure(MapMeasureKind.distance, distanceToEarthInMeters);
hereMapController.camera.lookAtPointWithMeasure(GeoCoordinates(52.530932, 13.384915), mapMeasureZoom);
});
}
}
Note
Null safety is supported by default. It can be optionally disabled, by adding the following comment on top of any Dart file: // @dart=2.9
.
Since the HereMap
is already implemented as a stateful widget, you can set it directly as the home
for your app. The private _onMapCreated
callback notifies us when the HereMapController
instance is created. The HereMapController
allows you to interact with the map.
Before you can see any vector tiles on the map, we must load a map scheme. Here we load MapScheme.normalDay
. As an exercise, you can try to replace the above map scheme with the following: MapScheme.satellite
. What do you get? Try out also other map schemes, like the normal night scheme.
Or experiment with one of the available map layers. For example, to enable textured 3D models of prominent landmarks, add the following line of code to your app:
hereMapController.mapScene.enableFeatures({MapFeatures.landmarks: MapFeatureModes.landmarksTextured});
The view onto the map can be defined via the camera
object. In the example above we show a location in Berlin, Germany.
In general, it is recommended to wait with map manipulations until the scene has loaded. For example, camera operations may be enqueued until the scene is loaded, while other operations simply may have no effect without a map scene.
In addition, it is recommended to free resources when leaving the app by calling SDKNativeEngine.sharedInstance?.dispose()
and SdkContext.release()
. The SDKNativeEngine
is implicitly created and set when the HERE SDK is automatically initialized. This can be done in the overridden dispose()
method of a stateful widget. For simplicity, this has been left-out in the example above, but you can see this in the other available example apps on GitHub. More information on initialization can be found here.
Step 5: Run Your App
Now, it's time to build and run the app. Attach a device or start an emulator or simulator and execute flutter run
from the app's directory - or run the app from within your IDE. If all goes well, you should see a HERE map covering the screen.
Screenshot: Showing main map scheme.
Screenshot: Showing 3D landmarks.
Screenshot: Showing satellite map scheme.
You can find the most common usage principles to help you get the most out of the HERE SDK for Flutter in the Key Concepts section.
What's Next?
This is quick start guide is just a starting point. Take a look at our example apps and browse through the API Reference to discover a lot more exciting features. With the next releases we plan more tutorials and example apps. Stay tuned and thank you for using the HERE SDK for Flutter!
Troubleshooting
When you run into trouble, please make sure to first check the minimum requirements and the supported devices.
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
Need Help?
If you need help with this or any other HERE product, select one of the options below.
- If you have a HERE representative, contact them when you have questions/issues.
- If you manage your applications and accounts through developer.here.com, log into your account and check the pages on the SLA report.
- If you have more questions, please check stackoverflow.com/questions/tagged/here-api.
- If you have questions about billing, your account, or anything else Contact Us.
- If you have purchased your plan/product from a HERE reseller, contact your reseller.